Tuesday, August 21, 2018

#Gamescom2018 Cyberpunk 2077 Concept Art

#Gamecom2018 Cyberpunk 2077 Screens

#Gamescom2018 Life Is Strange 2 Twenty Minutes of Gameplay


#Gamescom2018 Resident Evil 2 Leon & Claire New Key Artwork and Screens


Claire Redfield enters the nightmares in Resident Evil 2!

The genre-defining masterpiece Resident Evil 2 returns, completely rebuilt from the ground up with breath-taking visuals, modernized controls and a deeper narrative experience. Showcased at gamescom for the first time today, players join college student Claire Redfield as she searches for her missing brother, Chris. As she arrives in Raccoon City, she’s thrown into the middle of a zombie outbreak taking over the city. Dodging dangers left and right, Claire runs to safety in the Raccoon City Police Station. As she tries to find a way out of this nightmare, Claire finds Sherry Birkin, a young girl abandoned in the underground area beneath the police station. Together they face the iconic series boss and mutating enemy ‘G’. Will Claire and Sherry make it out the Police Station alive or will they run into further dangers? She’ll have to battle for their lives as she takes on this living and breathing nightmare creature.

About Resident Evil 2

Using Capcom’s proprietary RE ENGINE, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game. The classic action, tense exploration, and puzzle solving gameplay that defined the Resident Evil series returns. Players join rookie police officer Leon S. Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. Both Leon and Claire have their own separate playable campaigns, allowing players to see the story from both characters’ perspectives.

The nightmares return reimagined for the PlayStation®4, Xbox One and Windows PC on January 25, 2019.

Monday, August 20, 2018

Sekiro: Shadows Die Twice Releases March 22, Collector's Edition Revealed



Sekiro: Shadows Die Twice Launching March 22, 2019!

Sekiro: Shadows Die Twice Collector’s Edition and Digital Pre-Orders Begin Today 

Activision, a wholly owned subsidiary of Activision Blizzard, Inc. officially announces the launch date for the highly-anticipated new game from FromSoftware. Sekiro™: Shadows Die Twice, a third-person, action-adventure game with RPG elements, is planned to release globally on 22nd March 2019. To celebrate, fans attending Gamescom 2018 in Cologne, Germany will be among the first in the world to play the game. Additionally, the Sekiro: Shadows Die Twice Collector’s Edition, which is packed with collectible items, will be available for pre-order starting today in select markets. Digital pre-orders for the game will also kick-off starting today in select markets.

New gameplay details about Sekiro: Shadows Die Twice reveal that the prosthetic tools belonging to the “one-armed wolf” protagonist can be reconstructed to unlock new actions such as powerful charge attacks. These attacks allow the player to broaden their approach to defeat their foes.

At Gamescom 2018, fans will finally be able to experience the unique and varied features of Sekiro: Shadows Die Twice, and sample the game’s rich sense of tension for the first time including:


Sword Combat: The core combat in Sekiro: Shadows Die Twice is measured by an intense clash of steel. Players will take command of special Sword Arts to supplement their regular attacks, and tear down enemy defenses before sealing the final blow.

Shinobi Prosthetic: Players can equip and switch between a variety of unique Prosthetic Tools to find the weakness of a formidable enemy. Additionally, tools such as the Grappling Hook can be utilised to bring an extra dimension to exploration and traversal throughout the world of the game.

Resurrection: Used as an opportunity for a tactical retreat or to deceive an enemy and go on the counter-offensive, this new combat strategy allows players to resurrect on the spot, even after a hasty death.

“We can’t wait for fans to finally get their hands on Sekiro: Shadows Die Twice,” said Steve Young, Chief Revenue Officer at Activision. “Fans will get a taste of the multiple tools available for the prosthetic shinobi arm this week at Gamescom, and will be able to fully dive into the brutal, dark world of 1500s Sengoku Japan when the game launches on 22 March 2019.”


The Sekiro: Shadows Die Twice Collector’s Edition, available now for pre-order at select retailers, delivers fans the following collectible items:
  • Full Game
  • 7” Shinobi Statue
  • SteelBook®
  • Collectible Artbook
  • Map 
  • Digital Soundtrack
  • Replica Game Coins
Developed by FromSoftware, fans will find familiarity in the gritty Sekiro: Shadows Die Twice gameplay where combat reigns supreme. Directed by Hidetaka Miyazaki, Sekiro: Shadows Die Twice is a single-player game that puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis. Players will enjoy combining features, such as vertical traversal, with visceral head-to-head battle to fulfil their destiny in a vast world filled with beautiful vistas, enormous castles, bizarre weaponry, and fearsome enemies.

Sekiro: Shadows Die Twice will launch on PlayStation®4, PlayStation®4 Pro; PC via Steam and the family of Xbox One devices from Microsoft, including the Xbox One X. View the official Sekiro: Shadows Die Twice trailer here. For more information, please visit SekiroTheGame.com and follow @SekiroTheGame on Twitter and Instagram, as well as SekiroTheGame on Facebook.

Hitman 2 Will Include Updated Versions of Season One Locations as DLC



Welcome to the World of Assassination – New Hitman Legacy Pack Brings Remastered and Enhanced Locations from Previous Game to Hitman 2

Warner Bros. Interactive Entertainment and IO Interactive today announced World of Assassination, an ever-expanding game world that will bring remastered locations from the previous game to Hitman 2.

Known as the Hitman Legacy Pack, all six locations – Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido – will be accessible as downloadable content (DLC) and will incorporate various new features from Hitman 2, including a brand new progression system, addition of hiding in foliage and crowds displayed at improved fidelity, picture-in-picture mode, strategic use of mirrors, improved combat A.I., new gameplay items like the briefcase, dart gun, flash grenades, etc., new difficulty levels and much more!

As new elements and game modes are continually added to Hitman 2, as well as the previous game’s locations, World of Assassination will offer a continuous experience that will never stop growing and never stop challenging players, defining the past, present and future of Hitman.

The Hitman Legacy Pack will be available to owners of the previous game for free. Owners of Season 1 can download the remastered and enhanced content once Hitman 2 launches without any additional costs. “We have been through an amazing journey with our fans and community and are extremely proud of the continued love and support,” said Hakan Abrak, CEO, IO Interactive. “This is our way to say a big thank you and give something back. We have finally revealed our long-term vision to deliver the World of Assassination, an ever-expanding continuous universe starting from Paris in Season 1, going all the way through to the end of Hitman 2 and beyond with our future endeavors. To create a universe like this is not only an ambitious task creatively, but also technically. I am in awe and admiration with our incredibly talented team and what they have achieved.”

Hitman 2 is the follow-up to the internationally acclaimed video game, Hitman. Featuring entirely new hyper-detailed sandbox locations full of living, breathing environments to explore, Hitman 2 offers players the freedom to plan the ultimate assassination utilising an assortment of tools, weapons, disguises and a variety of stealth techniques to creatively trigger their own unique chain of events.

Hitman 2 also introduces new ways to play with the Sniper Assassin mode, a standalone feature that brings a co-op experience to the Hitman series for the first time, allowing two players to work together online to take down their targets. Sniper Assassin is available to play now as an early access bonus for consumers who pre-order the Hitman 2. Players can also enter the Hitman: Sniper Assassin Competition and put their marksman skills to the ultimate test for a chance to win the grand prize of getting their name and likeness included in future Hitman 2 content. For more information, visit: hitman.com/competition.

Hitman 2 will be available for PlayStation 4, PlayStation 4 Pro, the Xbox One family of devices including the Xbox One X and PC beginning 13th November 2018.

Life Is Strange 2 Officially Revealed, Launching September 27



Square Enix and Dontnod Entertainment Reveal life is Strange 2

An All-New 5-Episode Story Begins September 27, 2018

SQUARE ENIX® is excited to reveal LIFE IS STRANGE™ 2, the next entry in the highly successful, critically-acclaimed and award-winning franchise from DONTNOD Entertainment, the creators of the original LIFE IS STRANGE. The first entry in the all-new five-episode story of LIFE IS STRANGE 2, will release on September 27, 2018 on XBOX ONE®, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system and Windows PC.

Discover a story of two brothers, 16-year old Sean and 9-year old Daniel Diaz, who have to flee their home in suburban Seattle after a tragic event that changes their lives forever. On the run from the police, Sean makes a difficult decision; to take his brother and go to Puerto Lobos, Mexico. Life on the road is dangerous and the brothers will be faced with tough decisions as they bravely undertake a journey that will test the bonds of brotherhood.

Everything is new in LIFE IS STRANGE 2 – a new cast of characters, multiple new settings, new gameplay features and a brand new power for players to discover, making Life is Strange 2 the most ambitious project in series history.

“The release of Captain Spirit was a great moment for the team and we can’t wait to introduce the players to the new story and characters of Life is Strange 2” said Raoul Barbet Co-Creative Director of LIFE IS STRANGE 2 at DONTNOD Entertainment. “We have worked hard with the original team to keep what I personally loved to craft in the first game: the mood, the cinematographic work and of course, the music.”

“After the exciting adventures of Max and Chloe, we are extremely happy that you will all soon meet Sean and Daniel Diaz, our new protagonists, and follow them on their journey.” said Michel Koch, Co-Creative Director of LIFE IS STRANGE 2 at DONTNOD Entertainment. “We love diving back into the Life is Strange universe along with our lead writer, Jean-Luc Cano, to create our new story and characters”.

DONTNOD Entertainment are back with an all-new story to tell, and have been hard at work on LIFE IS STRANGE 2 since completing work on LIFE IS STRANGE. DONTNOD are set to continue their tradition of telling compelling stories with believable characters in a grounded setting, with a new tale that tackles relatable real-world themes like brotherhood, education and coming of age.
“We’re very excited to present Life is Strange 2, one of our most important releases of the year. After the overwhelming success of the original, we knew that crafting a sequel that is every bit as compelling and powerful as the first game would be a real challenge”, said Jon Brooke, VP of Brand and European Marketing at Square Enix External Studios. “We are confident that the talented team at DONTNOD, who have been working closely with the Square Enix External Studios team, have truly outdone themselves.”

Episode 1 of Life is Strange 2 will release September 27, 2018 and you can pre-order it here.

Life Is Strange 2 Details

The main characters of Life is Strange 2 are brothers Sean (16) and Daniel Diaz (9), two brothers living a fairly normal life in Seattle, Washington state. Following a tragic event, their lives are forever changed. Now on the run from the police and threatened with both separation and incarceration, Sean decides to take his younger brother and seek a better life in their family’s home town of Puerto Lobos, Mexico.

Life on the road is tough and dangerous. The brothers will face all manner of challenges as they bravely undertake a journey that will test the bonds of brotherhood. Playing as Sean, you will need to make the kind of tough choices you can expect from a Life is Strange game, and you will need to live with the consequences of your actions. The game will this time focus on brotherhood alongside the need to guide and educate your younger brother whilst simultaneously coming of age yourself. As with previous games in the series, Life is Strange 2 will tackle a host of issues that all of us can identify with and that will cause moral dilemmas and require much soul searching. These themes come together most powerfully in the way Daniel will develop depending on the lessons you teach him and the role model you decide to be.

We are also really excited to confirm that Life is Strange 2 will feature a new power. What it is and how it relates to the brothers is something you will discover in due course!

As Sean and Daniel travel towards Mexico, they will meet an entirely new cast of characters and pass through numerous new settings. Life is Strange 2 will also include multiple features that will be unveiled over the course of the next week, as we strive to deliver the most ambitious Life is Strange entry with the highest production values in the game series to date. Jonathan Morali, the French composer who worked with the team on the first game, is also composing a new original soundtrack for Life is Strange 2 which will be supported by a brand new licensed soundtrack.

If all that information wasn’t enough, you can also look forward to gameplay from Life is Strange 2 being released in the coming days. Make sure to subscribe to us on Youtube to be notified as soon the gameplay is released! If you are attending Gamescom 2018, do drop by the Square Enix booth (Hall 9, Booth B31) to play the opening scene yourself.

If you previously played The Awesome Adventures of Captain Spirit, some of the finer details about the story and the brothers may now start falling into place. If you haven’t yet played The Awesome Adventures of Captain Spirit, you can download it entirely for free on Xbox One, PlayStation 4 and PC (Steam).

This game represents as much of a journey to us as it does to our heroes Sean and Daniel, and we can’t wait to embark on it with you. Let’s get started!

The Life is Strange team

lifeisstrange-blog.tumblr.com

#Gamescom2018 Shadow of the Tomb Raider PC Technology Trailer



Shadow of the Tomb Raider Brings Real-Time Ray Tracing to Lara Croft Fans Everywhere

NVIDIA RTX Platform Delivers Cinematic-Quality to Latest Edition of the Tomb Raider franchise

Square Enix, Eidos-Montréal, and Crystal Dynamics announced today that Shadow of the Tomb Raider is being developed on the NVIDIA RTX platform and will be among the first games to feature real-time ray tracing as a rendering technique. The stunning results can be seen in the worldwide premiere of a Shadow of the Tomb Raider technology trailer released for Gamescom 2018.

Kicking off Gamescom, attendees will have the opportunity to experience firsthand Shadow of the Tomb Raider with playable demos at the GeForce Gaming Celebration taking place in Cologne on Aug. 20 and 21. Meanwhile, NVIDIA will host a behind-closed-doors, first-time playable demo of Shadow of the Tomb Raider using real-time ray tracing on PC.

“We had an excellent partnership with NVIDIA on Rise of the Tomb Raider,” said Rich Briggs, Senior Brand Director at Crystal Dynamics. “Now, thanks to NVIDIA RTX technology, we are pleased to announce that Shadow of the Tomb Raider will, quite fittingly, feature real-time shadows.”

“An iconic pop culture figure like Lara Croft deserves the cinematic treatment that ray tracing can deliver,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “As soon as we first experienced NVIDIA RTX in our lab, it was clear that Square Enix, Eidos-Montréal, and Crystal Dynamics would be ideal partners to debut it with.”

The Cutting Edge of 3D Graphics Technology

Real-time ray tracing is an innovative rendering technique in the PC version of Shadow of the Tomb Raider, available on the Steam marketplace. Long considered the definitive solution for realistic and lifelike lighting, reflections, and shadows, ray tracing offers a level of realism far beyond what is possible using traditional rendering techniques. Ray tracing has been used for years to pre-render life-like worlds in movies. Until now, it has been too demanding to be practical for real-time, interactive gaming, which requires fast frame rates and low latency.

The use of real-time ray tracing in Shadow of the Tomb Raider is made possible by NVIDIA’s new GeForce RTX line of graphics processing units (GPUs), which debuted at Gamescom. Built on NVIDIA’s new Turing architecture, GeForce RTX GPUs combine light ray acceleration, artificial intelligence, and programmable shading to make real time ray tracing possible in games for the first-time ever. GeForce RTX GPUs reinvent gaming graphics with RT Cores to accelerate ray tracing and Tensor Cores for artificial intelligence (AI) inferencing. GeForce RTX GPUs come loaded with next-generation GDDR6 memory, support for DirectX 12 features and more. The next generation gaming GPU family - the GeForce RTX 20 Series, includes the GeForce RTX 2080 Ti, 2080, and 2070.

Becoming the Tomb Raider

In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.

Created by a team of veteran TOMB RAIDER developers at Eidos-Montréal, in collaboration with Crystal Dynamics and Nixxes, the game will be available on September 14, 2018 for the Xbox One family of devices including Xbox One X, PlayStation®4 computer entertainment system, and Windows PC/Steam.

World War Z Coming in 2019, The Horde Trailer



Saber Interactive Announces Details on The Horde for World War Z on PlayStation 4, Xbox One and Windows PC

Saber Interactive has announced details on the enemy horde in World War Z, the fast-paced, four-player cooperative game inspired by the heart-pounding action of Paramount Pictures’ blockbuster film franchise, launching in 2019 for the PlayStation®4 computer entertainment system, Xbox One and Windows PC.


The newest gameplay trailer released today shows how World War Z harnesses the power of Saber’s Swarm Engine™ to bring to un-life the film’s trademark hordes of fast-moving, fast-infecting zombies. You’ll face off against hundreds of different types of zekes on screen at a time, rushing as a pack to overwhelm your defenses. Dynamic swarm simulation, a smart intensity director, diverse zombie mechanics, and an advanced gore system all combine for the ultimate zombie shooter experience. Play with friends or on your own with AI teammates to survive against these relentless swarms of undead.


From Moscow to Jerusalem to New York, the action-packed co-op campaign of Saber’s World War Z delivers unique survivor stories and missions around the world. Use traps, barriers and the environment strategically to slow your undead enemies down, then unleash a storm of firepower from all directions with a wide range of heavy-hitting weapons and explosives.

For more information visit WWZGame.com, and like on Facebook at Facebook.com/WWZGame, follow on Twitter @WWZTheGame, and Instagram @WWZGame.

Hollow Knight Review


Hollow Knight: A Nintendo Switch Review Written by Jack Manzi for TheOmegaNerd

                It’s a weirdly bittersweet thing that indie games have become so prevalent as of late. On one hand, there are a lot of really good games out there from unknown developers that manage to accomplish many things that triple-A titles can’t. On the other hand, however, the market often becomes saturated, and finding the best games becomes a challenge. 
                 But it’s still a nice thing to hear about a “Kickstarter Success Story,” a game funded by fans, and when it was time for the developers to deliver, they did in full. And while these are tragically rare, the few that made it stand high above the rest. One such one of these games is a quirky Metroidvania-styled title called Hollow Knight, created by Australian indie developer Team Cherry. Originally released on PC in early 2017, the game was recently ported to the Nintendo Switch. Since the game’s 4th free DLC package, Godmaster, is releasing in only a few days, the time seemed right to delve into whether this game is as hollow as the title implies.

Story

                    With only a short opening cutscene and a very hands-off tutorial, Hollow Knight is quick to throw you into the action. The game sees you take the role of a small silent anthropomorphic bug person, referred to sometimes as “The Knight” or “Little Ghost.” Drawn to the ruins of the fallen subterranean kingdom of Hallownest by an unknown motive, the world is yours to explore as you interact with other anthropomorphic bug people and uncover the mysteries of the kingdom. 
                     And that’s about it. That’s all you’re really given. You know that this supposedly eternal kingdom fell, and that there’s some kind of plague ravaging the caverns, but the game doesn’t give you much more than that on the surface. Hollow Knight uses a startlingly minimalist storytelling approach, similar to games such as Dark Souls or Metroid Prime, where if you want the story and the lore, you need to go out of your way to look for it. And like those games, there is definitely a lot to uncover. 
                   The story, when properly uncovered, is a rather intriguing tale of desperation, sacrifice, and futility that I will not be delving into to avoid spoilers, but I will say that even having completed the game, there’s still things I don’t know. The lore forces you to make assumptions and guess a lot to make sense of everything. Whether this will be rectified in future DLC, only Team Cherry knows.
Hollow Knight has three different endings, and an unlockable post-credit scene.

Gameplay


                 Hollow Knight is a tried and true Metroidvania game, meaning it’s a 2D-Action-Platformer with an emphasis on exploration, backtracking, and collecting upgrades. Like most Metroidvanias, you start out with only a handful of tools in your arsenal, and gradually gain more to explore and fight with. 
             The game’s movement is surprisingly weighty, but nothing impossible to get used to. Combat is primarily melee, though there are several ranged attacks you can gain access to through the use of “Soul Energy,” that you gain more of every time you strike an enemy. This Soul Energy can also be used to heal your surprisingly small health bar, and use certain special attacks. Combat is fluid and never feels like it slows down the gameplay, often boss battles see you moving all across the battlefield to evade enemy attacks, and with somewhere around, and with somewhere around 30 equippable charms to augment playstyles, there is plenty of room for customization.
           Exploration is a major aspect of the game, as new areas will lead to new upgrades will lead to new story aspects and there’s strikingly little structure to it. Once you clear the first couple areas in Hallownest, the map really opens up in almost its entirety. 
And that’s another aspect: mapping. In order to get a map of each of the game’s areas, you must first find a cartographer character in the area and buy the map off of him. These maps are generally incomplete however, so as you explore the caverns, you must add to the map and improve upon them.
         As for the platforming, it’s evident that it was never the priority in the game. Platforming challenges are few and far between, but the game’s weighty movement and aerial momentum makes them somewhat challenging for untrained players. Unfortunately, an area near the ending of the game is almost entirely filled with these platforming challenges, and can be a little infuriating to play through. At least it’s only a small portion of the gameplay.

Graphics and Design


            Hollow Knight uses a completely hand-drawn art style. Its characters, even as cartoony as they can look, are well-designed and feel right at home in the game’s environments, which are generally bleak and cavernous or look like they were directly inspired by H.R. Giger.
              Each of the game’s areas is primarily monochromatic, meaning the important details really stand out, and the action in the foreground is always the focal point. Each area is distinct, with different elements of gameplay, level design, and art. The world really does a good job at feeling like a fallen kingdom.

Sound and Music

               Most of the music you’ll hear in Hollow Knight is soft ambiance to compliment an area. The music fits each area rather well, and when an area decides to do away with the music for, say, the constant scratching sounds of something moving though the tunnels, you’ll definitely notice it. Contrast to this are the more melodic pieces that play in more story-relevant areas or the intense boss themes. Composer Christopher Larkin does a fantastic job at conveying mood and tension through these pieces, and while no songs really exceptionally stand out, none get lost in the crowd either.

Additional Content

                 Hollow Knight really doesn’t have much in way of sidequests to pad the main story out, but it does have a lot of little details that make the world feel more complete. There are achievements though, and many of them can’t be accomplished in one run. The game’s three endings are all just part of the story, and the unlockable post-credit scene is reward for one of the game’s few sidequests.
                  In addition to the main game, Team Cherry has released DLC. So far there have been three free DLC packs: Hidden Dreams, which adds two new optional challenge bosses and a new means of fast-travel; The Grim Troupe, which adds a new quest line, two new bosses, and several new charms; and Lifeblood, which adds a new boss, tweaks another, and adds a plethora of gameplay, graphical, and technical updates. Releasing August 23rd is Godmaster, a 4th free DLC pack that includes a new boss arena among other things, and a 5th DLC featuring a new playable character has been announced, though nothing else about it is known.

Verdict

               If you’re looking for a game with a good challenge, with fun combat and an intriguing story, Hollow Knight is your game. If you like more straightforward stories and linear paths, maybe try something else. Hollow Knight delivers in strides in terms of content, with an enormous amount to do and find, and secrets around every corner. While certain gameplay aspects may feel infuriating at times, especially a certain platforming segment at the game’s end; the fluid combat and depth of the story certainly help to make it better.
            Overall, I would recommend Hollow Knight to any Metroidvania or Dark Souls fan looking for a new take on their familiar genres.